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Entry Coding Basic

💻 Curriculum - Entry Basic

Lesson 1
Part 1: Introduction
– Translating the Entry Webpage
– How to log into the Entry Website
– How to use the Entry program on the website

Part 2: Introduction to each category and Simple Exercises
– Explain what types of coding blocks and their function (purposes) in each category
For exercises, make the entry-bot move forward 10, make entry-bot speak, make the entry-bot change its shape. (Contents from video lesson 1)
Explain how to add objects and background. 
Change the background, add objects.

Lesson 2
Part 1: Algorithms. 
1.   Repeat structure.
2.   Sequential structure.

Part 2: Exercises
1.   create the storyline which also involves movement of objects (Contents from video lesson 2) (Basic 2-2).
2.   If time more time is available, add another function to make entry-bot move forward to make them disappear. (Basic 2-3).
3.   Create the conversation between a cat and a dog. (Contents from video lesson 2 (Original Korean version)) (Basic 2-1)

Lesson 3
Part 1: (Contents from video lesson 6) (Basic 6-1)
1.   Move objects where we want them to be. (Explain X and Y coordinates of objects and mouse pointer.)
2.   Use different methods to move the object. Either with the different initiator.
– Move to
– Move toward
– Move while ~
– Change X or Y by ~
Part 2: Move the objects where the mouse-pointer is (Basic 6-2).
1.   Use a different method to move the object to the location of the mouse pointer.
– Move to
– Move toward
– Move while ~
Do exercise 6-2

Lesson 4
Part 1: Algorithms 2
1.   Conditional repeat structure.
2.   Conditional Select structure. 
Part 2: Exercises
1.   Catch the rat. (Video content of Intermediate 02 video lesson 10) (Conditional Select structure)
2.   Automatic door (Video content of Intermediate 02 video lesson 11) (Conditional Select structure)

Lesson 5
Part 1:  Focus on initiator coding blocks in the “start” Explain about different types of Initiator coding blocks such as when object clicked, when mouse clicked etc……(Basic 3-1)
1.   Use all different types of initiator coding blocks to change the size of the Entry-bot.
2.   Use all different types of initiator coding blocks to move entry-Bot. (Also explain when to use Change X by and move forward)
Part 2: (Contents from video lesson 3) (Basic 3-2)

Lesson 6
Part 1: Design the background with flower objects by stamping them (Contents from video lesson 4) (Basic 4-1)

Focus on adding shapes and changing shapes by using the different initiator

Part 2: Exercise (Basic 4-2). Design space background with stars (For this project, rotate function is also used).

 Lesson 7
Part 1: Make a flower out of petals. (Contents from video lesson 5) (Basic 5-1)
Focus on the brightness effect and other effects on the “Look” Category (Transparency and colour).
Part 2: Design background by using petals. Exercise 5-2(use brightness effect),5-3(Use brightness, colour transparency effect.). 

Lesson 8
Part 1: Debugging.
Content from the intermediate 02 lesson 04 content.
Intermediate 02 Lesson 6 content. (Variable logic explanation).
Part 2: Variable
1.   Gravity (Video content of Intermediate 02 video lesson 2)
2.   Introduce myself (Video content of Intermediate 02 video lesson 7)
3.   Part 1: Intermediate 01 Lesson 12 content (guess the Capital city of the country)

Lesson 9
Part 1: List
1.   Intermediate 02 Lesson 6 content. (List logic explanation)
2.   Recreate the Introduce myself project with the list (Intermediate 2-2)
Part 2: signal
1.    Create the drawing space. Use Signal function and change colour coding block and thickness change (Basic 7-1).
2.    Design background with trees that change the shapes via signal (Basic 7-2).

Lesson 10
Part 1: Sound function
– Explain how to add sound and play the sound. 
– Also explain what type of sound categories there are on the entry program.
Part 2: Exercises 
1.   Create children’s animal sound plate (Basic 9-3).
2.   Hunting tiger
3.   Intermediate Lesson 5-

Entry Coding Basic

1
ECB – Entry Program Language Setting (Korean to English)
2
ECB – Overview of the Entry Coding Program
3
ECB – Lesson – 01 Talk to each other
4
ECB – Lesson – 02 Control the character with the arrow keys
5
ECB – Lesson – Control the character with the arrow keys – Exercise 01
6
ECB – Lesson – Control the character with the arrow keys – Exercise 02
7
ECB – Lesson – 03 Control flowers with your mouse
8
ECB – Lesson – Control flowers with your mouse – Exercise 01
9
ECB – Lesson – Control flowers with your mouse – Exercise 02
10
ECB – Lesson – Control flowers with your mouse – Exercise 03
11
ECB – Lesson – 04 Duplicate the petals and draw a flower!
12
ECB – Lesson – Duplicate the petals and draw a flower! – Exercise 01
13
ECB – Lesson – Duplicate the petals and draw a flower! – Exercise 02
14
ECB – Lesson – Duplicate the petals and draw a flower! – Exercise 03
15
ECB – Lesson – 05 Choosing a Viking Weapon!
16
ECB – Lesson – Choosing a Viking Weapon! – Exercise 01
17
ECB – Lesson – Choosing a Viking Weapon! – Exercise 02
18
ECB – Lesson – 06 Create your own paint-brush!
19
ECB – Lesson – Create your own paint-brush! – Exercise 01
20
ECB – Lesson – Create your own paint-brush! – Exercise 02
21
ECB – Lesson – 07 Create an interactive storybook Part 01
22
ECB – Lesson – 07 Create an interactive storybook Part 02
23
ECB – Lesson – Create an interactive storybook – Exercise 01
24
ECB – Lesson – Create an interactive storybook – Exercise 02
25
ECB – Lesson – Create an interactive storybook – Exercise 03
26
ECB – Lesson – 08 Make a piano and play
Entry Coding Basic
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